![]() ![]() As always, commentary and/or questions are welcome! Table of Contents As with the other written LPs, the goal of this LP is simply to achieve the 108 Star Bouns. I typically don't mess with formations too much, though. They are similar to the Rush command from Suikoden 4, only there isn't a cooldown period between uses, and the formations tend to have their own advantages and disadvantages. Also new to this game is formations, which have their own unique Unite-like command. However, this still allows for more flexibility in regards to fights, and various character recruits that need to have other characters in the party. The number of additional members have been increased to four, and are not limited to purely support characters! I don't believe members can be switched mid-battle. As with the last two titles, the party may hold additional members that do not participate in battle. Yes, players have control over all the characters, unlike Suikoden 3. However, on the plus side, the game sees a return of the skill system introduced in Suikoden 3, and a party size of six makes a return. I've typically clocked over 100 hours on previous plays of this game, and that's probably the number one reason I was so hesitant to start it. Suikoden 5! This is a freaking long game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |